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profesormental
05-23-2007, 08:47 PM
Greetings.

On the placement of the rear foot. I will discuss rear foot planted and rear foot on ball of foot, heel not touching floor.

When the tori's body is on the impact state positioning of the straight reverse punch there is a certain load on punching hand. That force is buffered through the tori's joints including the rear ankle.

IF the heel is planted and the body aligned, conservation of momentum dictates that most of the momentum will be transfered to the uke, since the tori's body is braced and won't budge (or budge minimally).

If the heel is off the floor, the joint will absorb a certain amount of force and momentum, lowering the amount of momentum and kinetic energy transfered to the uke.

Again this is a compromise between

1. stability, alignment for optimized kinetic energy transfer and maximum control of your own body...

vs.

2. maneuverability, range and forward body momentum generation.


Control Manipulation applications favor #1, speed hitting and closing gap applications favor #2.

Both configurations have these attributes to some extent, yet each approach optimizes for the application is needs.

My statements can be easily demonstrated by considering the follow ups in each configuration.

Let me give examples.

If you're looking for control manipulation and taking into account that you just hit the attacker, the most probable reaction to you hitting the attacker is that the attacker goes for a grab, since you're in control manipulation range.

You body needs to maximize stability in order to execute a control manipulation, thus you go for the most stable configuration (heel on floor). This tends to happen immediately since you don't intend to go over the guy like a train (this might hamper grappling control mechanisms).

If you're in punching range near contact penetration range, you need to close the gap to put the hurt on. You need speed to create forward momentum .

You hit with the reverse punch using a push drag closing gap maneuver. The attacker flinches back and you want to keep hitting forward and/or off angle to angles of cancellation/obscurity of the attacker since you're now a contact manipulation range.

And so the whomping continues.

If your body feels it needs to move more to get to a desired target probably the heels will stay up to maintain fast moving footwork.

There are many examples of this and it is easy to convince yourself by subjecting the impact stage of the punch to horizontal loads (same vector yet reverse direction of punching direction).

If you wish to do this, experiment and report the results.

Enjoy!

Juan M. Mercado

P.S. Yes we need a mat to play around with these!!!

Lance C
05-24-2007, 01:42 AM
Greetings.

On the placement of the rear foot. I will discuss rear foot planted and rear foot on ball of foot, heel not touching floor.

When the tori's body is on the impact state positioning of the straight reverse punch there is a certain load on punching hand. That force is buffered through the tori's joints including the rear ankle.

IF the heel is planted and the body aligned, conservation of momentum dictates that most of the momentum will be transfered to the uke, since the tori's body is braced and won't budge (or budge minimally).

If the heel is off the floor, the joint will absorb a certain amount of force and momentum, lowering the amount of momentum and kinetic energy transfered to the uke.

Again this is a compromise between

1. stability, alignment for optimized kinetic energy transfer and maximum control of your own body...

vs.

2. maneuverability, range and forward body momentum generation.


Control Manipulation applications favor #1, speed hitting and closing gap applications favor #2.

Both configurations have these attributes to some extent, yet each approach optimizes for the application is needs.

My statements can be easily demonstrated by considering the follow ups in each configuration.

Let me give examples.

If you're looking for control manipulation and taking into account that you just hit the attacker, the most probable reaction to you hitting the attacker is that the attacker goes for a grab, since you're in control manipulation range.

You body needs to maximize stability in order to execute a control manipulation, thus you go for the most stable configuration (heel on floor). This tends to happen immediately since you don't intend to go over the guy like a train (this might hamper grappling control mechanisms).

If you're in punching range near contact penetration range, you need to close the gap to put the hurt on. You need speed to create forward momentum .

You hit with the reverse punch using a push drag closing gap maneuver. The attacker flinches back and you want to keep hitting forward and/or off angle to angles of cancellation/obscurity of the attacker since you're now a contact manipulation range.

And so the whomping continues.

If your body feels it needs to move more to get to a desired target probably the heels will stay up to maintain fast moving footwork.

There are many examples of this and it is easy to convince yourself by subjecting the impact stage of the punch to horizontal loads (same vector yet reverse direction of punching direction).

If you wish to do this, experiment and report the results.

Enjoy!

Juan M. Mercado

P.S. Yes we need a mat to play around with these!!!

Probably repeating your statement:

My experience is:

Braced: Means Delivering the punch, and it also has a bad effect of rooting you if the opponent counter punches. The trick with rooting is not getting caught!

Unbraced: For high mobility (same reason you heel up the back leg on a wide and close kneel) and if you are already strong enough of a puncher the cannon shot you just delivered already had enough kinetic energy to blow his head off.

The problem with reverse punches is that they are usually the #2 item on the combo list, and you are already scrambling for the failed item #1. Look at the time frame they are thrown in ---> and subsequent opportunities.

Arguement example of "Flashing Wings" You throw a very mobile right jab into your opponent, he parries and attempts an elbow to your ribs, but having practiced "Flashing Wings" alot you drop the elbow down and cross punch, catching him advancing into the punch. Also a head shot.

In this manner you have a) Borrowed Force and b) Anatomical Weak Point and c) borrow force again (one is the push causing you to pivot into him! and the other is him coming forwards while you push outwards)

Assuming a minimal ability to punch, you will be devastating with a small delivery, let alone a well rooted punch.

Incidentally speaking there are many variations one could consider.

-Lance